1/30/2024 0 Comments Unity hapticsGiven these findings, why not test what cutaneous haptics can do for mobile AR? After all, haptics on mobile is not just about vibrating ring tones anymore. Justin Brad, CEO of Osso VR Bringing haptics to mobile AR The situations where our brain steps in to fill the gaps is what I find most interesting about our perception of the sensation of touch. Strange results, but they basically realized that we’ve underestimated how good our brain is at filling the gaps in our sensation of reality. They found that cutaneous haptics, which is essentially a combination of light touches and vibrations, did a lot better in fooling the brain deeper into the illusion. It often has a negative impact due to the uncanny valley of realism in simulations. The researchers found that increasing the realism of haptic sensation doesn’t necessarily increase the quality of the AR experience. But a study published in Science Robotics this year titled “The Uncanny Valley of Haptics” has challenged these assumptions. Intuitively, realistic force-feedback should perform vastly better than plain old vibrations. These push and pull our fingers and other appendages in response to interactions with virtual objects. It involves physical actuators, either grounded or ungrounded. Kinesthetic haptics has widely been considered to be the more realistic haptic technology. In general they fall under two broad categories - kinesthetic haptics (force feedback) and cutaneous haptics (skin sensations). There’s been a myriad of methods conceived to achieve haptic feedback. At first, it might seem like there’s no real hope for haptics to enhance mobile AR experiences, but recent studies have actually shown otherwise. This brings us to the topic of haptics for mobile AR. In fact, in applications like indoor navigation and gaming, mobile has already proven itself as a viable medium for deploying AR experiences. As a developer, distribution for your apps trumps most other factors. There are a billion mobile devices in consumer pockets right now and only about a handful of AR headsets on their heads. Nevertheless, the reality is that, for the next few years and perhaps more, mobile AR is here to stay.
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